Evolution Action script

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    2012 au

  • Flash Player 2

    The first version with scripting support. Actions included gotoAndPlay, gotoAndStop, nextFrame and nextScene for timeline control.
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    1997

  • Flash Player 3

    Expanded basic scripting support with the ability to load external SWFs (loadMovie).
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    1998

  • Flash Player 4

    First player with a full scripting implementation (called Actions). The scripting was a flash based syntax and contained support for loops, conditionals, variables and other basic language constructs.
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    1999

  • Flash Player 5

    Included the first version of ActionScript. Used prototype-based programming based on ECMAScript,[6] and allowed full procedural programming and object-oriented programming. Design based development.
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    2000

  • Flash Player 6

    Added an event handling model, accessibility controls and support for switch. The first version with support for the AMF and RTMP protocols which allowed for on demand audio/video streaming.
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    2002

  • Flash Player 7

    Additions include CSS styling for text and support for ActionScript 2.0, a programming language based on the ECMAScript 4 Netscape Proposal[7] with class-based inheritance. However, ActionScript 2.0 can cross compile to ActionScript 1.0 byte-code, so that it can run in Flash Player 6.
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    2003

  • Flash Player 8

    Further extended ActionScript 1/ActionScript 2 by adding new class libraries with APIs for controlling bitmap data at run-time, file uploads and live filters for blur and dropshadow
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    2005

  • Flash Player 9 (initially called 8.5)

    Added ActionScript 3.0 with the advent of a new virtual machine, called ActionScript Virtual Machine 2 (AVM2), which coexists with the previous AVM1 needed to support legacy content. Performance increases were a major objective for this release of the player including a new JIT compiler. Support for binary sockets, E4X XML parsing, full-screen mode and Regular Expressions were added. This is the first release of the player to be titled Adobe Flash Player
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    2006

  • Flash Player 10

    Added basic 3D manipulation, such as rotating on the X, Y, and Z axis, a 3D drawing API, and texture mapping. Ability to create custom filters using Adobe Pixel Bender. Several visual processing tasks are now offloaded to the GPU which gives a noticeable decrease to rendering time for each frame, resulting in higher frame rates, especially with H.264 video
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    2010

  • Flash Player 11

    he major addition in this version are advanced (graphic card accelerated) 3D capabilities for Windows Desktop, Mac Desktop, iOS, Android, and other major platforms. Significant compatibility improvements have been added for the iOS platform, and other non-desktop platforms. Other features include H.264 encoding for cameras, Native JSON support, Cubic Bézier Curves, a secure random number generator, LZMA compression for swf files
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    2011

  • Flash Player 11.2

    released in March 2012, focused on adding features that are key for the gaming and video markets. Some of the features in the release include the following: Mouse-lock support. Right and middle mouse-click support. Context menu disabling. Hardware-accelerated graphics/Stage 3D support for Apple iOS and Android via Adobe AIR. Support for more hardware accelerated video cards (from January 2008) in order to expand availability of hardware-accelerated content.
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    2012

  • Flash Player 11.3

    released in June 2012, focused on enabling features and functionality key for the gaming market, as well as addressing popular feature requests from developers. Some of the features in this release include the following: Keyboard input support in full-screen mode. Improved audio support for working with low-latency audio. Ability to progressively stream textures for Stage 3D content. Protected mode for Flash Player in Firefox.
  • Period: to

    2012 June

  • Flash Player 11.4

    released in August 2012, focused on enabling features and functionality that are key for the gaming market, as well as addressing popular feature requests from developers. Some of the features in this release include the following: ActionScript workers (enables concurrent ActionScript execution on separate threads). Support for advanced profiling
  • Period: to

    2012 August

  • Flash Player 11.5

    released in November 2012, focused on performance improvement and stability. Some of the features in this release include the following: Shared ByteArray support for ActionScript workers. Debug stack trace in release builds of Flash Player. Various bug fixes
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    2012 November

  • Flash Player 11.6

    released in March 2013, focuses on performance improvements, security enhancements, and stability. Some of the features in this release include the following: Ability to query graphics vector data at runtime. Full-screen permission dialog user interface improvements. Ability to load SWFs at runtime when deploying as an AIR application in AOT mode on iOS
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    2013 March

  • Flash Player 11.7

    released in June 2013, code-named "Geary." This release focuses on premium video, gaming, security, and stability. Some of the features planned for this release include the following: Android captive runtime debugging. Support for the OUYA controller. Remote hosting of SWF files on iOS. Preventing backup of shared objects on iOS for better iCloud support
  • Period: to

    2013 June

  • Flash Player 11.8 (code name Harrison)

    Adobe is planning a release in the early part of the second half of 2013, code-named "Harrison." This release focuses on premium video, gaming, security, and stability. Some of the features in this release include the following: Recursive stop API on MovieClips. GamePad support on desktop browsers and Android
  • Period: to

    2013 November