Consoles

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    First Generation of Home Consoles

    Magnavox Odyssey was the first home console. In 1st gen, games came as a part of a console. they were not removable. Players and objects were made of simple lines, dots and blocks. Generally black and white pictures. Some games displayed a few colours. Little or no audio.
    https://en.wikipedia.org/wiki/First_generation_of_video_game_consoles
  • Magnavox Odyssey

    The Magnavox Odyssey is the first commercial home video game console.
    The Odyssey has no real specs. It contained no processor or memory. The box is made up of transistors, resistors and capacitors. Odyssey used cards that contained pin outs to change game settings. Plastic overlays that could be placed over the TV screen created graphics and color, but the actual display consisted of white squares (Paddle and ball) on an all black background.
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    Second Generation of Home Consoles

    AI opponents were now able to be implemented into games allowing for single player games. ROM cartridges were used to store games allowing games to be inputted to consoles and be removed.
  • Atari VCS / Atari 2600

    It is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976.
  • Nintendo Entertainment System

    The best-selling gaming console of its time,[10]e[›] the NES helped revitalize the US video game industry following the video game crash of 1983. n 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN.
    For its central processing unit (CPU), the NES uses an 8-bit microprocessor produced by Ricoh based on a MOS Technology 6502 core.
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    3rd Generation of Home Consoles

    Also known as the 8-bit era, the 3rd generation of consoles had sprite based graphics instead of blocks. The joysticks were replaced with D-Pad controllers. Graphic scrolling was able to be moved in multiple directions including diagonally. Up to 5 channels of audio coud be used at once.. The maximum on screen colours increased from 32 to 256. NES was the first console of this era.
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    4th Generation of Home Consoles

    Also known as the 16-bit era, 4th gen consoles now used more powerful 16-bit microprocessors. Controllers now included 3-8 buttons. Up to 4096 different colours could be displayed on screen at a time, from a range of a total of 65,536 different colours. Scrolling could be done more complicatedly. 3D polygon graphics are used.
  • Sega Genesis/ Megadrive

    It was designed from day one to allow hardware expansions, and its use of dark plastic means that the "yellowing" of older systems (from bromine-based flame retardants reacting with oxygen) is less of an issue. It was the most powerful console at the time of its release in 1988, surpassing the PC Engine (TurboGrafx-16), and it was not surpassed in power until the Neo Geo in 1990.
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    5th Generation of Home Consoles

    Known as the 32-bit era, the 64-bit era and the 3D era.The era is known for its pivotal role in the video game industry's leap from 2D computer graphics to 3D computer graphics, as well as the shift from home consoles using ROM cartridges to optical discs. The development of the Internet also made it possible to store and download tape and ROM images of older games, eventually leading 7th generation consoles to make many older games available for purchase or download.
  • PlayStation

    The PlayStation is the first "computer entertainment platform" to ship 100 million units. In addition to playing games, select PlayStation models have the ability to play audio CDs.
  • Dreamcast - Sega

    Sega's final home console. Hitachi SH-4 CPU
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    6th Generation of Home Consoles

    The sixth generation was the first to help console and computer software grow closer together as well as outperform the arcade market in features, graphics and business.
    Online gaming, which in previous generations had been almost an exclusive domain of PC games, became more prominent in consoles during this generation.
    Console had dedicated graphics processors. Games that could be played on different platforms of that era now had very little noticeable difference between the different versions.
  • Gamecube

    also known as Dolphin(code name)
    it was the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format
  • Xbox 360

    The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime.
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    7th Generation of Home Consoles

    Consoles were now able to output standard games in HD resolutions. Motion sensing controller began to be used
  • Wii U

    Has incorporated a Gamepad which has a 6.2-inch, 16:9 aspect ratio LCD touch screen.
    GamePad also includes motion control, a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, a stylus, and support for Near Field Communication (NFC). It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds.
    also includes ammibos, other accessories and backward compatibility with wii games.
    free online play
    http://www.nintendo.com/wiiu/features
  • Playstation 4

    The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder. [https://en.wikipedia.org/wiki/PlayStation_4] Limitations Lack of support for external hard drives
    http://www.drawbacksof.com/ps4-disadvantages-cons-specs-and-price/ Cannot modify PS4 like a PC
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    8th Generation of Home Consoles

    For home consoles, the eighth generation began on November 18, 2012 with the release of the Wii U, and continued with the release of the PlayStation 4 on November 15, 2013, and Xbox One on November 22, 2013.
  • Future Platforms: Project Scorpio

    the console of the future is promising things like native 4K and hi-fidelity VR which is something you would normally expect from only the most powerful PCs(however the headset will be bought separately unless Microsoft make a headset), that these new games will work on your older system(backward compatibility), that it has six teraflops of graphical performance. To put that into perspective, that's five times more powerful than the Xbox One.
  • Future Platform: Brain sensor

    In the future, a gaming platform could be created to play games by using the players thoughts. Players could wear a special headset that detects the impulses in their brain that would be used to perform different actions in the game. Competitive game outcomes could be decided by how concentrated player is or how much will power they have. Games could be experienced in a completely different way that previously.
  • Future Platforms: AR/VR Arenas

    A platform that could bloom in the future is real life arenas where augmented reality is displayed around the walls and floor, turning it from real life to a games scenery. Players could see a different world that they can walk around in while actually being able to bump their body into obstacles instead of passing through them or not being able to proceed pass them. 4-50 players (depending on the size of the arena) could play & compete with each other in games wearing special clothes 2b sensed