Play

Let the Games Begin; Engagement Through Gamification

  • Gamification Introduction

    Gamification Introduction
    Assess how teachers are engaging students using technology. Build enthusiasm for a fresh concept and introduce the trend of Gamification to increase student engagement and positively impact classroom management.
  • Gameification Purpose and Planning Meeting

    Gameification Purpose and Planning Meeting
    The purpose of Gamifiying our classrooms is to create a space where students engage in fun learning using gaming principles. Students earn badges, rewards, and win when they apply their gaming skills. Points are accrued but not taken away making competition against others, groups, or against the computer, a safe and fun way to engage in learning.
    The plan is to create a strategy to Gamify every student using technology.
  • Gamification Training and Implementation

    Gamification Training and Implementation
    Teachers and Students will receive training on how the Gamification classroom can look and the purpose for implementing this trend. Then, they will create their own Gamified workspace together.
  • Gamification Analysis and Reflection

    Gamification Analysis and Reflection
    Teachers, with students, will analyze their Gamified workspace to see if student engagement has increased using gaming strategies.
    Together, they will make necessary adjustments to continue to increase whole group engagement in learning.