Interactive Media Timeline

  • UNIVAC 1

    The earliest commercial computers was delivered to the United States Census Bureau.
  • Ferranti Mark 1

    World's first commercially available general-purpose computer, becomes operational in Manchester, England.
  • A-0 System

    Grace Hopper develops the first compiler for a computer programming language, known as the A-0 System.
  • TX-0

    The experimental computer at MIT, allows users to interact with the machine in real time through a CRT display
  • Spacewar!

    Spacewar! is one of the earliest digital video games. It is developed by Steve Russell and other MIT members for the PDP-1 minicomputer.
  • 4D Hypercube

    Edward Zajec creates "4D Hypercube," an interactive light sculpture that responds to viewer movements
  • Sketchpad

    Ivan Sutherland developed Sketchpad, a revolutionary computer program that allows users to draw and manipulate shapes on a graphical display using a light pen
  • Hypertext

    Ted Nelson coined the term "hypertext" to describe a non-sequential writing system where users can navigate between interconnected documents
  • ELIZA

    The first version of ELIZA, an early natural language processing program, is created by Joseph Weizenbaum at MIT
  • Pong

    A simple table tennis video game by Atari, revolutionises the arcade scene and sparks the video game craze
  • Atari 2600

    Atari releases the first home video game console, the Atari 2600, allowing players to enjoy arcade-like experiences at home
  • Apple I

    The first computer from Apple, is released. It was a fully assembled circuit board but lacked features like a keyboard or monitor
  • Colossal Cave Adventure

    Text-based adventure game "Colossal Cave Adventure" (later known as Zork) is developed. This interactive fiction title, where players explore a cave system by typing commands, becomes a cult classic
  • Centipede

    The video game "Centipede" was released by Atari and featured colourful graphics
  • BitNet

    BitNet was the first network link between Yale and Cuny University
  • Tetris

    Tetris was released and featured a block buster game with revolutionary control interactions with the user
  • Macintosh Portable

    The invention of the Macintosh portable which was the first laptop
  • World Wide Web

    World Wide Web was invented by Tim Burners Lee. It created an opportunity for computers to be connected to one another
  • Photoshop

    Photoshop was released, revolutionising the world of photography and digital images
  • First Website

    First website was released - info.cern.ch
  • First Online Banner Ad

    First online banner ad was launched, propelling the world of online advertising
  • MSN Messenger

    MSN Messenger was invented and served as a communication software
  • Google

    Google was founded and became the most common search engine
  • First MP3 player

    First mp3 players were released by SaeHan Information Systems
  • Napster

    A peer-to-peer file-sharing service called Napster was launched and helped the distribution of digital music
  • Facebook Launches

    Mark Zuckerberg and his co-founders launched Facebook on February 4, 2004, initially as a social networking platform for Harvard University students before expanding to other universities and eventually the general public
  • YouTube Founded

    Steve Chen, Chad Hurley, and Jawed Karim created YouTube on February 14, 2005. The platform allowed users to upload, share, and view videos, revolutionising online video consumption and content creation
  • Twitter Launches

    Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams launched Twitter on March 21, 2006. The microblogging platform enabled users to post short messages called "tweets," sparking real-time communication and content sharing
  • First iPhone

    Apple's first iPhone was announced by Steve Jobs on January 9, 2007, and it was released on June 29, 2007. Priced at $499 for the 4GB model and $599 for the 8GB model, it was a revolutionary device
  • Gamification Gains Traction

    Although the concept of gamification had been discussed earlier, its widespread adoption gained momentum around 2010. Specific implementations and adoption rates varied across industries, with companies increasingly leveraging gamification techniques to enhance user engagement and motivation
  • Launch of Twitch And The Rise Of ESports

    Justin Kan and Emmett Shear launched Twitch.tv, a live streaming platform focused on video games, in June 2011. Twitch played a crucial role in the growth of esports, enabling gamers to broadcast their gameplay and fostering a vibrant online community around gaming
  • Oculus Rift Kickstarter Campaign

    The Oculus Rift virtual reality headset, which played a pivotal role in popularising modern VR technology, launched its Kickstarter campaign on August 1, 2012. The campaign attracted significant attention and funding, laying the groundwork for the consumer VR market
  • Amazon Echo Launches

    Amazon introduced its voice-controlled smart speaker, Echo, powered by the Alexa virtual assistant, on November 6, 2014. The device marked the beginning of mainstream adoption of voice-controlled AI assistants and paved the way for the broader adoption of smart home technology