Chapter 7: What should Teachers Know about Technology and Its Impact on Schools?

  • Period: 30,000 BCE to

    Researched Evolution of Technology

    Past innovations combined with technology used today. The Evolution of Technology in the Classroom. (2017, August 01). Retrieved from https://online.purdue.edu/ldt/learning-design-technology/resources/evolution-technology-classroom
  • 3400 BCE

    Hieroglyphics first used

    One of the world's oldest forms of writing. Sparked education.
  • 550 BCE

    First Globe

    Introduction of a globe to the world .
  • Chalk Board

    First version of a chalk board was used by James Pillans when he hung a large slate on the wall of a classroom.
  • Photography Introduction

    Black and white photographs on a glass slide that could be projected using a Magic Lantern were invented by William and Frederick Langheim.
  • Radios

    New way of learning. On-air learning style.
  • Overhead projector

    Projected images onto a clear surface. Easier method of instruction for the whole class.
  • Ballpoint pen

    The ballpoint pen was invented and is still used today. Permanent way of writing information down.
  • Video tapes

    Allowed for recorded instruction or information transferring. Just like a flipped classroom, the video tapes help instruct without lecture.
  • New version of a chalkboard.

    Improvements to the black board. New name became to Green board.
  • Whiteboards

    Black boards and green boards improved to white boards.
  • Powerpoint

    Powerpoint, first called presenter, was invented in 1984.
  • Powerpoint

    Microsoft released the first version of the powerpoint/presenter software.
  • transparencies

    These were used on the overhead projectors to help instruct a class. Can be written on.
  • Smart Board

    Evolution of the blackboard and whiteboard. screen is projected and does not require markers or pens to write on.
  • Writing and Digital Tools: English/Language Arts

    "Many students write using word processors and write in online environments."
    (Ryan, K., Cooper, J. M., & Bolick, C. M. (2013, (page 195))