Technology vs Theories

  • First cmputer used for instruction.

    Computer-driven flight simulator trains MIT pilots.
  • Behaviorist Theory: B.F. Skinner

    Behaviorist Theory: B.F. Skinner
    -Learning is an activity that occures inside the mind and can be inferred only by observed behaviors.
    -Behaviors are shaped by "contigencies of reinforcement" to shape desired responses: positive reinforcement, negative reinforcement, and punishment.
    B.F. Skinner
  • First computer used with school children.

    IBM 650 computer teaches binary arithmetic in NYC.
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    University time-sharing systems.

    Faculty/students in universities across te country use mainframe systems for programming and shared utilities.
  • Information-processing theory.

    -Learning is encoding information into memory
    -Encoding begins with attention
    -Application ensures transfer to memory
    -Practice reinforces retention and aids recal
    ---Three types of stores:
    --sensory registers to recieve information
    --short-term or working memory to hold it temporarily
    --long-term memory to store information indefinately
  • Systems Theory and Systematic Instructional Design.

    -Became common in the 1970s and 1980s
    -Learning is fostered by using a system of instruction based on behaviorist information processing, and cognitive behaviorist theories.
    -An instructional system is designed by stating goals and objectives; doing task analysis to set a learning sequence; matching assessment and instruction to objectives; creating materials; and field testing and revising materials.
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    Computer-assisted instruction (CAI) movement emerges.

    Large-scale, federally funded university projects use mainframe/minicomputer systems with schools.
  • Discovery Learning: Jerome Bruner

    -Learning is cognitive growth through interaction with the environment
    -Children are more likely to understand and remember concepts that they discover during their interactions with the environment.
    -Teachers support discovery learning by providing opportunities for exploring and manipulating objects and doing experiments.
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    Mainframe and minicomputer applications dominate field.

    Schools begin using computers for instruction and administration. CDC president William Norris (1977) announces PLATO will revolutionize instuction.
  • First microcomputer enter schools.

    Using desktop systems, classroom teachers begin to take back control of instrucitonal and administrative applications from district data-processing offices.
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    Microcomputer applications spawn movements.

    Field focuses on software publishing initiatives and teacher authoring software. The computer literacy computers-as-tools approach gives way to Logo's computer-based, problem-solving approach.
  • Cognitive-Behavioral Theory: Robert Gagné

    -Learning is shaped by providing optimal instructional conditions.
    -Conditions include the nine events of instruction according to the type of skill being taught and a skills hierarchy approach that presents simple skills and builds to complex ones.
  • Multiple Intelligence Theory: Howard Gardner

    -Learning is shaped by innate intelligences:
    -Linguistic, musical, logical-mathematical, spatial, bodily-kinesthetic, intrapersonal, interpersonal, naturalist
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    Integrated learning systems (ILSs) emerge.

    Schools begin to see ILS networked systems as cost-effective solutions for instruction to address required standardsl marks movement away from stand-alone systems and toward central server with connected computers.
  • Social Activism Theory: John Dewey

    -Became popular in the early 1990s/
    -Learning is individual growth that comes about through social experiances.
    -Growth is fostered through hands-on activities connected to real-world issues and problems.
    -School curriculum should arise from students' interests and be taught as integrated topics, rather than as isolated skills.
  • Scaffolding Theory: Lev Vygotsky

    -Learning is cognitive developement shaped by individual differences and the influence of culture.
    -Adults and children perceive the world differently. The difference between them is the Zone of Proximal Developement.
    -Adults support learning through scaffolding, or helping children build on what they already know.
  • World Wide Web (WWW) is born.

    First browser (Mosaic) transforms a formerly text-based internet into a combination of text and graphics. Teachers enter the "Information Superhighway."
  • International Society for Technology in Education (ISTE) creates standards.

    ISTE sponsors creation of National Educational Technology Standards (NETS) to guide technology skills, first for students, then for teachers and administrators.
  • The National Education Technology Standards (NETS first published.

  • High Speed inter net on the rise

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    Internet use explodes.

    Online and distance learning increases in higher education, then in K - 12 schools.
  • No Child Left Behind Act was passed.

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    International Society for Technology in Education (ISTE).

    Issues newm updated standards for teachers, students, and administrators.