• The first graphic images

    The first graphic images
    Ben Laposky created the first graphic images, an Oscilloscope, generated by an electronic (analog) machine.
  • Whirlwind computer

    Whirlwind computer
    The first computer with a video display of real time data.
  • The light pen

    The light pen
    The light pen is introduced
  • SpaceWar

    SpaceWar
    The first videogame, SpaceWar, ran using an oscilloscope as a display.
  • Line Drawing Algorithm

    Line Drawing Algorithm
    Jack Bresenham invents the “ideal” line-drawing algorithm.
  • Pong

    Pong
    Nolan Kay Bushnell creates video arcade game Pong
  • Star Wars movie is released

    Star Wars movie is released
    its only computer effects were vector-based, and then filmed.
  • Apple II

    Apple II
    The apple II is the first graphics personal computer.
  • Commodore 64 personal computer

    Commodore 64 personal computer
    used raster graphics so that regular televisions could be display devices.
  • VGA graphics standard introduced.

    VGA graphics standard introduced.
  • Jurassic Park was the first big-budget CGI effects movie

    Jurassic Park was the first big-budget CGI effects movie
  • Toy Story, the first fully CGI movie, is released.

    Toy Story, the first fully CGI movie, is released.
  • Final Fantasy movie is released.

    Final Fantasy movie is released.
    Rendering tears and water are now possible; the movement of hair still un-renderable.
  • Doom 3 graphics engine for games.

    Doom 3 graphics engine for games.
  • Computations fluids

    Computations fluids
    Computations fluids and fluid structure interactions now possible on laptop PCs.
  • Home computer graphics

    It is now possible to create, on virtually any home computer, the kind of computer graphics that would have been unimaginable even just 10 years ago.
  • Developers start to take advantages of mistakes in rendering

    Developers start to take advantages of mistakes in rendering
    like this one by Pillow Castle, called The Museum of Simulation Technology.
  • Big data

    We're now getting into a period where “big data” is being used to construct animations that show us things we could not otherwise see/appreciate, like time-lapse changes in large structures
  • Animation by mapping from a source to a target in real time

  • Advanced graphics on phones.

    Advanced graphics on phones.
    It is now possible to do fascinating and “realistic” graphics on phones. For instance:
  • Generation of CGI-based human faces in real time

    Generation of CGI-based human faces in real time